AR生物大探險
AR生物大探險
  • 軟體應用類--優選

  • AR生物大探險

  • 作品說明

    中文說明: 「AR生物大探險」是一款專為7-12歲孩童設計的「AR互動生物學習教具」,以輕鬆、簡單、好玩的方式鼓勵孩童到戶外探索學習,讓學習不受限於傳統課本或電子教學。以活潑有趣「走入自然實地觀察」的方式,激發孩童學習生物的興趣,搭配刺激好玩的「同儕AR互動學習競賽」模式,鼓勵孩童自主學習生物相關特徵與知識,父母也可以陪伴孩童到戶外探險,增進知識的同時也能培養親子關係。 「AR生物大探險」整合硬體教具及AR互動遊戲,透過實際操作主機與手把配件進行生物的探索。針對不同種類的生物,配合特定的捕捉姿態揮動手把進行生物觀察蒐集,例如上下揮動的釣魚模式、左右揮動的網昆蟲模式等,讓蒐集生物更加逼真有趣,同時可將蒐集到的生物,以卡牌的形式列印進行蒐集。 搭配遊戲的模式,可觀察與照顧蒐集到的生物,並在遊戲中打造專屬於自己的生物星球。亦可透過主機讀取卡牌,與朋友進行AR互動遊戲對戰與分享,在遊戲過程中,孩童必須對生物充分了解,才能順利闖關贏得對戰,藉由競賽的方式,刺激孩童主動學習的意識,並且與同儕共同學習成長。另外,也可以使用社交模式分享交流蒐集到的生物,讓學習生物不受限於單一場域與國家,讓學習無國界。 英文說明: 'AR Bio-learning Kit' is an 'AR interactive biological learning teaching aid' designed for 7-12 years old preschool children. It encourages children to explore and learn outdoors in a relaxed, simple, and fun way so that learning is not limited to traditional Textbooks or e-learning. In a lively and interesting way of 'walking into nature and field observation', it stimulates children's interest in learning biology. With the exciting and fun 'Peer AR Interactive Learning Competition' mode, children are encouraged to learn biological characteristics and knowledge independently. Parents can also accompany children to the outdoors Explore, increase knowledge, and cultivate parent-child relationships. 'AR Biological Adventure' integrates hardware teaching aids and AR interactive games, through the actual operation of the host and handle accessories for biological exploration. For different kinds of creatures, we can observe and collect creatures by waving the handles in a specific capture posture, such as the fishing mode waving up and down, the net insect mode waving left and right, etc., making the collection of creatures more realistic and interesting. At the same time, the collected creatures can be used for The card format is printed for collection. With the game mode, you can observe and take care of the collected creatures, and create your biological planet in the game. You can also read cards through the host, and play AR interactive games against and share with friends. During the game, children must have a full understanding of creatures to successfully breakthrough levels to win the game. Through competition, children's awareness of active learning can be stimulated. And learn and grow together with peers. In addition, you can also use social mode to share and exchange the collected creatures, so that learning biology is not limited to a single field and country, and learning without borders.

  • 隊伍名稱

    喵喵揉麵團

  • 指導老師

    陳亞麟、葉儷棻

  • 學校名稱

    南臺科技大學/創新產品設計系

  • 創作團隊

    蔡芝琳、江劭剛、鄭芷盈、李玟綾、杜偉笙、楊詠翔